These are games I have developed mostly on my own, with commissioned work for things like sound that I can't do on my own.
This cutecore NES-style metroidvania is a remake of my very first full game I made when I was a teenager. The game is an amalgamation of different platformers I love and features a unique set of powerups that I personally think set it apart from other games in the genre. I'm very proud of this one.
Made in Godot Engine, it tries to be faithful to the aesthetic limitations of the NES, while breaking them when necessary for quality of life. I did the programming, all the gameplay graphics and most supplemental graphics, as well as level and mechanical design. Music was done by Promtastik, and the title screen and one cutscene graphic was done by Wren.
These are games I've developed alongside Wren as the dev circle SisterSoft.
A PSX-style 3D yume nikki inspired game made for the Dream Diary Jam in June of 2022. It is my first real venture into 3D game development, and started as one of the demos on the as of yet to be released SisterSoft Demo Disc.
Made in Godot Engine. I did all the programming, as well as about half of the NPC character models and maps.
A set of eclectic PSX-style demos/games/virtual toys. The debut project of SisterSoft. More info coming soon...